(Online library) AI Game Programming Wisdom (AI Game Programming Wisdom (W/CD))






 | #472368 in Books |  Charles River Media |  2002-04-03 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  1.52 x7.77 x9.26l,2.94 | File Name: 1584500778 | 704 pages

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||21 of 22 people found the following review helpful.| A fantastic "a la carte" tool kit|By Dave Mark|Being in the game development business, I am always on the lookout for new and different tricks, techniques and strategies. When most programmers go to the lectures, panels and roundtables at the Game Developers Conference, we are looking to pick up this same sort of material... we share ideas and approaches - but rarely get th|About the Author|Steve Rabin is a Principal Software Engineer at Nintendo of America, where he researches new techniques for Nintendo's next generation systems, develops tools, and supports Nintendo developers. Before Nintendo, Steve worked primarily as an AI e

Learn how AI experts create intelligent game objects and characters with this first volume in the AI Game Programming Wisdom series. This unique collection of articles gives programmers and developers access to the insights and wisdom of over thirty AI pros. Each article delves deep into key AI game programming issues and provides insightful new ideas and techniques that can be easily integrated into your own games. Everything from general AI architectures, rule base...


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You can specify the type of files you want, for your device.AI Game Programming Wisdom (AI Game Programming Wisdom (W/CD))   |  Steve Rabin. I really enjoyed this book and have already told so many people about it!

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